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Invent Your Own Computer Games with Python, 4th Edition
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before!
Invent Your Own Computer Games with Python, 4th Edition
Artigo n.º: 4675046

Invent Your Own Computer Games with Python, 4th Edition

Artigo n.º: 4675046

CVE 3091

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Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before!
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O que se Destaca

Comprehensive Learning
This edition offers a detailed, step-by-step approach to learning Python programming by creating engaging games, helping beginners grasp coding fundamentals effectively.
Accessible Content
Illustrated and user-friendly, this book makes complex concepts easier to understand for young learners and newcomers, fostering creativity and problem-solving skills through game development.
Updated Techniques
The 4th edition includes modern programming techniques and best practices, ensuring learners are equipped with the latest tools and knowledge to build their own unique game projects.

Detalhes do produto

Engage kids in coding with Python games | Learn programming techniques with easy-to-understand lessons | Written by a Python maestro, Al Sweigart Shop at Ubuy Cabo Verde
  • Teaches how to make computer games using Python even with no prior programming experience
  • Start with classic games like Hangman, Guess the Number, and Tic-Tac-Toe and progress to more advanced games
  • Learn key programming and math concepts while building games
  • Covers topics such as loops, variables, data structures, graphics, animation, and cryptography
  • Includes guidance on handling keyboard and mouse input, implementing simple AI, and debugging programs
  • Published in paperback format on January 13, 2017
Publisher No Starch Press
Publication date December 16, 2016
Edition 4th
Language English
Print length 376 pages
ISBN-10 1593277954
ISBN-13 978-1593277956
Item Weight 1.38 pounds (630 grams)
Reading age 10 years and up
Dimensions 7.05 x 0.79 x 9.25 inches (17.9 x 2 x 23.5 cm)

Quem Deverá Comprar?

Suitable For
  • Beginner Programmers

    Ideal for those starting with programming, offering engaging exercises in Python for creating games.

  • Educators

    Useful for teachers looking to introduce computer science concepts through interactive and fun game development projects.

  • Game Enthusiasts

    Great for hobbyists who enjoy gaming and want to learn programming by creating their own games.

Not Suitable For
  • Advanced Developers

    Experienced programmers may find the content too basic and lacking in advanced programming concepts.

DESCRIÇÃO DO PRODUTO

Invent Your Own Computer Games with Python, 4th Edition

About This Item

Unlock the world of coding and unleash your creativity with "Invent Your Own Computer Games with Python, 4th Edition". This comprehensive guide is perfect for beginners and experienced coders alike, providing a fun and interactive way to learn the Python programming language while building your very own games. Written by Al Sweigart, a renowned software developer and programming instructor, this book is a masterclass in Python. Sweigart's expertise shines through as he takes you on a journey through the fundamentals of programming and game development.

With his clear and concise explanations, you'll quickly grasp the core concepts and start creating your own games in no time. What sets this book apart is its focus on hands-on learning. As you work your way through each chapter, you'll engage with the material through practical examples and exercises. This interactive approach allows you to see immediate results on the screen as you code, making the learning process both rewarding and enjoyable. From simple text-based adventures to graphical games, "Invent Your Own Computer Games with Python" covers a wide range of game development topics.

You'll learn how to create characters, add sound and music, handle user input, and much more. The step-by-step instructions and sample code make it easy to follow along and build upon your skills as you progress. Not only will this book teach you the fundamentals of Python, but it will also provide valuable insights into programming techniques. Sweigart's approach to solving programming tasks will help you develop a systematic and logical mindset, essential skills for any aspiring coder. Whether you're a parent looking to introduce your child to programming or an adult wanting to explore the world of game development, "Invent Your Own Computer Games with Python, 4th Edition" is the perfect guide.

So grab your copy today and embark on an exciting coding adventure like no other.

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  • Pergunta: Invent Your Own Computer Games with Python, 4th está disponível para compras online em Cabo Verde?

    Resposta: Sim, na Ubuy Cabo Verde este produto está disponível para você comprar a um preço razoável.. O Invent Your Own Computer Games with Python, 4th não está disponível localmente, mas você pode confiar em nós com nossos serviços de remessa expressa.
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Software Development Editorial Review

Overall, customers seem to have positive experiences with this book. One reviewer noted that the games in the book are secondary to learning introductory Python concepts, while another reviewer appreciated the opportunity to modify the games within the book. There were comments about the amount of work required to learn from this book, but others appreciated the detailed descriptions of the coding process. The lack of coverage on classes in Python was noted as a limitation by one reviewer. Despite these limitations, many found this book to be a valuable teaching tool for both beginners and those interested in game design.

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Prós

  • Provides a hands-on introduction to Python programming
  • Offers the opportunity to modify games within the book
  • Detailed descriptions of coding process appreciated by some readers
  • Good for beginners who want to get into programming and game design

Contras

  • A lot of work required to learn from this book

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